Symmetrica / Other Patterns
This page is for patterns that don’t fit into any major category, such as sparks, methuselahs, and induction coils.
Beehive spark
- Common 12-cell spark
The pattern known as beehive in the Game of Life creates a beehive spark ater 5 generations. Other ancestors of the beehive spark include the J-tetromino and the U-pentomino.
Tub spark
- Common 8-cell spark
The pattern known as tub in the Game of Life creates a tub spark after 4 generations. Other ancestors of the tub spark include the boat and the X-pentomino.
Tango
- 3-cell methuselah
- Stabilizes at generation 290
- Debris: 4 blocks, 3 blinkers, 2 flares, 2 victories
- Descendants include the T-tetromino and the T-pentomino (both of which are also referred to as “tango”)
A spaceship or puffer is said to be “powered by a tango” if it has a T-tetromino at its fore in any of its phases. Examples include the sea urchin, the goalpost, and the byzantine.
Chip
- 3-cell induction coil
- Evolves into a block if not stabilized
- Found in steeple and carrier
- The majority of distinct still lifes listed on Catagolue contain at least one chip
Table
- 8-cell induction coil
- Named after an identical object from the Game of Life
- Evolves into a shell if not stabilized
The table can be stabilized by a block, a flare, or a chip.
Dot fuse
- Lightspeed diagonal fuse
- Can be stabilized by a chip or a flare
Two variants of the dot fuse are shown below: blinker puller (left) and wildfire (right).
An example of transmitting information with a blinker puller fuse:
Chicken wire superstring
- Period-2 superstring
- Extends chicken wire agar
Impenetrable wall
- What it sounds like
- Impossible in the Game of Life
The wall can be thickened by tugboats in a remarkable reaction:
This reaction creates a period-12 oscillator:
World serpent
- Infinitely long c/3 “spaceship”
- Front end, but no back end — instead, repeats indefinitely
- Two variations shown